Considerações Saber Sobre The First Berserker: Khazan
Considerações Saber Sobre The First Berserker: Khazan
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Isso porque, apesar de ter propriedades saiba como combates punitivos e de que dependem natural do gerenciamento por estamina e ambientes utilizando bom design e atalhos interessantes, eles nãeste trazem Praticamente as ferramentas de que ajudam a disparar personalidade ao game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Khazan conta com batalhas impressionantes contra inimigos e chefes desafiadores utilizando padrões de ataque, fraquezas e habilidades variados. Essas batalhas exigem de que o jogador se adapte e aprenda rapidamente, desenvolvendo estratfoigias, um timing necessário e uma compreensãeste profunda do sistema de combate.
Nãeste sei se isso foi por questão intencional de design ou resultado por um erro, contudo tenho a impressão de qual muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” que este estúdio preparou — porém vale a pena insistir um pouco para atravessar dela.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right The First Berserker: Khazan outside the boss door.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike